The plan is 300 CP of purchases, and 257 of that has to be bought standing at the node: 95 worker nodes and the 113 waypoints that connect them. The remaining 43 CP is lodging, rented in town, so it never costs you a step.
Those purchases collapse into 140 stops, because one stop often buys several things - arrive at Mansha Forest once and you buy the node plus both jobs on it. Done in a bad order this is hours of backtracking, so the tool solves the order too: the shortest tour over the nodes you must physically visit, starting from Calpheon.
The walk is on the dashboard as a checklist. Tick a stop and it stays ticked - progress lives in your browser, so you can put the phone down and come back to it. Ticks are shared with the per-town chain checklist, so a node ticked on the walk shows as bought there too.
| # | stop | what you buy | CP | hops |
|---|---|---|---|---|
| 1 | Calpheon | arrive | - | - |
| 2 | Rhutum Outstation | the node + Mining | +2 | 5 |
| 3 | Tobare's Cabin | the node | +2 | 1 |
| 4 | Mansha Forest | the node + Lumbering, Excavation | +4 | 1 |
| 5 | Treant Forest | the node + Lumbering | +2 | 3 |
| 6 | Abandoned Monastery | the node | +2 | 1 |
| 7 | Lumberjack's Rest Area | the node + Lumbering | +2 | 1 |
| 8 | Trent | arrive | - | 1 |
| 9 | Longleaf Tree Forest | the node + Lumbering | +2 | 3 |
| 10 | Tooth Fairy Forest | the node + Excavation | +4 | 8 |
| 11 | Looney Cabin | the node + Excavation | +2 | 6 |
| 12 | Weenie Cabin | the node + Excavation | +2 | 2 |
...and 128 more on the page. Hops is how far it is from the previous stop, so a run of 1s is a cluster you can clear quickly.
Your existing nodes. If you already own part of this, skip those stops - the tour is still close to optimal, just shorter. It also does not price your time or your energy; it minimises distance, which is the part that is actually solvable.