The Walk

The plan is 300 CP of purchases, and 257 of that has to be bought standing at the node: 95 worker nodes and the 113 waypoints that connect them. The remaining 43 CP is lodging, rented in town, so it never costs you a step.

Those purchases collapse into 140 stops, because one stop often buys several things - arrive at Mansha Forest once and you buy the node plus both jobs on it. Done in a bad order this is hours of backtracking, so the tool solves the order too: the shortest tour over the nodes you must physically visit, starting from Calpheon.

How to use it

The walk is on the dashboard as a checklist. Tick a stop and it stays ticked - progress lives in your browser, so you can put the phone down and come back to it. Ticks are shared with the per-town chain checklist, so a node ticked on the walk shows as bought there too.

First stops

#stopwhat you buyCPhops
1Calpheonarrive--
2Rhutum Outstationthe node + Mining+25
3Tobare's Cabinthe node+21
4Mansha Forestthe node + Lumbering, Excavation+41
5Treant Forestthe node + Lumbering+23
6Abandoned Monasterythe node+21
7Lumberjack's Rest Areathe node + Lumbering+21
8Trentarrive-1
9Longleaf Tree Forestthe node + Lumbering+23
10Tooth Fairy Forestthe node + Excavation+48
11Looney Cabinthe node + Excavation+26
12Weenie Cabinthe node + Excavation+22

...and 128 more on the page. Hops is how far it is from the previous stop, so a run of 1s is a cluster you can clear quickly.

What it does not know

Your existing nodes. If you already own part of this, skip those stops - the tour is still close to optimal, just shorter. It also does not price your time or your energy; it minimises distance, which is the part that is actually solvable.